Kinoseed

AI Dance Video: make any photo copy any move

Show the model the move instead of describing it. A reference clip supplies the motion, your still supplies the character.

One person, whole body in frame, moving for at least 3 seconds without cuts
The character that performs the motion
Output keeps the reference clip's framing
Scene, wardrobe or mood; the choreography comes from the clip
Control motion with video references.
Audio
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Example

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How to transfer motion onto a still

  1. 1

    Upload a motion reference

    Any clip whose movement you want. The choreography is read off this, so a clean, unobstructed performance transfers best.

  2. 2

    Upload a subject image

    The character who performs the move. Full or half body gives the model more to work with than a headshot.

  3. 3

    Set the framing and generate

    Match orientation to whichever input carries the framing you want out. Direction is optional colour; the move itself comes from the clip.

Motion Control: 65 credits for a 5-second move

Updated

Price

  • 65 credits for a 5-second reference clip on Kling Motion Control, 130 credits for 10 seconds. The price follows the length of your clip and is on the Generate button before you spend anything.
  • The $10 Basic plan (500 credits a month) covers 7 five-second moves. Cancel anytime, and a run that fails is refunded.
  • Plain text-to-video clips start at 25 credits (Seedance 1.5 Pro, 5 seconds, 720p) in the video studio.

What you need

  • A reference video of the move: one person, whole body in frame, moving without cuts, 3 to 30 seconds long (3 to 10 when the output follows your photo's framing).
  • A photo of your character, full or half body rather than a headshot (PNG, JPG or WEBP).
  • A Kinoseed account with credits. The price shows before the run starts.

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What runs it

Kling Motion Control

The default model. It transfers the movement from your clip onto the character in your image, so the choreography is shown to the model instead of described.

Kling 3.0 Motion Control as the alternate

The other model in the picker, at 120 credits for a 5 second move against 65 on the default. Try it when the default misses a move.

You choose the framing and the sound

The output can follow the reference clip's framing or your still's, and the reference clip's audio can be kept or dropped.

How to use Motion Control

  1. 1

    Upload the Motion reference

    The clip whose movement you want. One performer, whole body in view and a camera that holds still transfers best.

  2. 2

    Upload the Subject image

    A photo of the character who should perform the move. A full or half body shot works better than a headshot.

  3. 3

    Set Match orientation to

    Motion clip keeps the reference clip's framing; Subject image keeps your photo's.

  4. 4

    Add a Direction and pick the Model

    Direction is optional: the scene, wardrobe or mood. Kling Motion Control is the default and Kling 3.0 Motion Control the alternate, each row with its own price.

  5. 5

    Choose the Audio and press Generate Video

    Keep the source audio or drop it. The credit cost is on the button before you run it, and a failed run is refunded automatically.

What people use it for

  • AI dance videos from a photo

    Take a dance clip you like and a full-body photo of your character, and get that character doing the routine.

  • Copy a trend with your own character

    Use the trending clip as the reference so the timing matches the original, with your character as the performer.

  • Stunts and action with someone new

    Keep a run, a jump or a fight move from one clip and give it to a different person, as in the rooftop example above.

  • Animate a mascot or illustrated character

    Film yourself doing the move and use the clip to animate a brand mascot or a drawn character from a single image.

What it costs

Motion Control is priced per second of the reference clip. On Kling Motion Control, the default, a 5 second move costs 65 credits, and on Kling 3.0 Motion Control 120. The $10 Basic plan (500 credits a month) covers 7 five second moves on the default or 4 on Kling 3.0 Motion Control, and Starter's 1,200 monthly credits cover 18 on the default, or 10 on Kling 3.0 Motion Control.

Motion Control: questions and answers

›What does the AI dance video generator cost?

Generating starts with a plan; the cheapest is the $10 Basic plan (500 credits a month). A 3 second move, the shortest clip Kling accepts, costs 40 credits on Kling Motion Control and 70 credits on Kling 3.0 Motion Control; a 5 second move costs 65 and 120, so a month of that plan covers 7 five second moves on the default or 4 on Kling 3.0 Motion Control. Results carry no watermark.

›Can I use any dance video or person as the reference?

Use clips and photos you have the rights to. The person in the subject image should be you, a character you made, or someone who has agreed to it, since Kinoseed's terms forbid impersonating a real person without consent.

›What is AI motion control?

Motion control animates a character by showing the model a move instead of describing it. A reference clip supplies the motion, a still image supplies the character, and the output is that character performing the same move.

›Which model does motion control use?

Kling 2.6 Motion Control by default, with Kling 3.0 Motion Control as an alternate. Both transfer motion from a video onto an image.

›Does it keep the audio from the reference clip?

You choose. An Audio setting lets you keep the reference clip's sound or drop it.

›How much does motion control cost?

It is priced per second of the reference clip, so a shorter move costs less. The Generate Video button shows the exact credit cost once the clip is in.

›What inputs give the best motion transfer?

A clean, unobstructed performance in the reference clip, and a full or half-body image of your character rather than a headshot. You can also add an optional direction for the scene, wardrobe or mood, and choose whether the output's framing follows the clip or the still.

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Plans from $10 a month, cancel anytime. Failed runs are refunded.

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